cards for breaking established boards , especially against combo-heavy strategies
The 194 new cards added from Fourth Edition to Fifth came from eight different sets
The Negate is more low cost insurance there
The backup for the land destruction package is where things get spicy

Akim, the Soaring Wind Amped Raptor Belligerent Yearling Bonded Horncrest Bonehoard Dracosaur Burning Sun's Avatar Charging Monstrosaur Charging Tuskodon Cloudpiercer Dinosaurs on a Spaceship Dinotomaton Dracosaur Auxiliary Dromosaur Etali, Primal Conqueror Etali, Primal Sickness Etali, Primal Storm Feisty Stegosaurus Flaming Tyrannosaurus Frenetic Raptor Frenzied Raptor Frilled Deathspitter Gert and Old Lace, Runaways Giant Cindermaw Gishath, Sun's Avatar Gnathosaur Hunting Velociraptor Illuna, Apex of Wishes Illuna, Apex of Wishes Indoraptor, the Perfect Hybrid Itzquinth, Firstborn of Gishath Kalamax, the Stormsire Kephon, Rage Incubator Kogla and Yidaro Labyrinth Raptor Magmasaur Marauding Raptor Mastercraft Raptor Momentum Rumbler Needletooth Raptor Nest Robber Orazca Raptor Palani's Hatcher Panicked Altisaur Pantlaza, Sun-Favored Pyroceratops Quartzwood Crasher Raging Regisaur Raging Swordtooth Rampaging Ceratops Rampaging Ferocidon Rampaging Geoderm Rampaging Raptor Raptor Hatchling Ravenous Tyrannosaurus Regal Leosaur Regisaur Alpha Relentless Raptor Ridgetop Raptor Ripscale Predator Sawhorn Nemesis Scytheclaw Raptor Seismic Monstrosaur Shivan Raptor Silverclad Ferocidons Sky Terror Snapdax, Apex of the Hunt Snapdax, Apex of the Hunt Stampeding Horncrest Stegron the Dinosaur Man Sun-Blessed Mount Sun-Collared Raptor Sun-Crowned Hunters

Try Midnight Ritual for more Zombie tokens, or fire off a Patriarch's Bidding to get all those Zombos back